Chronos VIII
Amarr Infinitus Odium The Church.
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Posted - 2007.10.26 08:38:00 -
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Hello Guys, Changing dmg types are not the main problem at the moment in my opinion. Amarr is doing em and thermal damage, which is fine to me, simply because every race has it's specific damage types. The main problem we have atm, especially with the paladin is, that some amarr ships aint got no role. At this point I dont want it to compare to other marauders like the Kronos which is utterly overpowered and will be a solo pwn mobile. 3-4 month ago, cpp said that the apoc will get a new role, but still we have a ship with a massive capacitor but nothing else. Especially for pvp it doesnt really matter how much cap you have, simply because everyone is fitting injectors nowadays. I read a couple of comments, where people were suggesting that the t2 apoc should get a resist bonus instead of the tracking bonus. To me the ship itself makes no sense at all. Unfortunately I havent had the chance to test it yet, but I think you "could" use it with 4 tachyions. On the other hand I question myself, why is there a web bonus when you have an optimal of like 20-30km with gleam L. Despite the fact that you won't reach the dps of a neutron/ion Kronos with tachyons/mega pulses, I wouldnt consider the paladin to have a very good tank. Also, we gonna have the same problem with lasers capacitor use as on the abaddon. You cant fire your guns for more than two minutes wihtout injecting - but thats another topic. The tracking bonus on the paladin seems to be kinda useless tbh. Couple of month ago, the tracking of pulse lasers had been boosted by 25%, which helps alot. I dont see the point in boosting it again.
"What can we do about it?" Well this is kinda tricky, but I think the paladin has got alot of potential. - As someone stated before, paladins have holy auras that help your friends. Maybe you can give it a bonus to a special gang module, that boosts the damage/tank of the gang. Of course this module has to better than the usual gang mods. - I dont think that the paladin should get a resist bonus instead of the tracking bonus, simply because this would be way to overpowered with the rep amount bonus it already has. Maybe a damage bonus instead of the tracking bonus would be pretty cool tbh. I mean the apoc/paladin is the flagship of the amarr navy, give it some damage. And im talking about a direct damage bonus, not about a rof bonus, due to the fact that we dont get a cap use bonus for lasers. - Another thing I was thinking about is to give the paladin a bonus to cap warfare mods, e.g. neutralizers and nos. I mean the paladin should profit from its huge cap, so maybe give it a neutralizer bonus instead of the tracking or web bonus. The web bonus doesnt make any sense at all. Lasers are medium range weapons with optimals of 13km+. So basically theres no real use of a web bonus for the paladin.
Altogether I want to point out, that the paladin has got a huge potential. I hope you like what ive written, and back me up :lol: Constructive feedback is always welcome, but please leave me alone with "no lol lol lol you noob, dont train amarr if you wanna have good ships and stuff." Im a proud amarr pilot and ive trust in ccp that they will change something. Chronos
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